Object of the Game
	Object of the game Use the ARROW KEYS to make the collider hit circle rims or sticks that match the color of the collider. Each successful collision with a circle makes a green ball on the left side of the screen disappear. Once all green balls are gone, you move to the next level. If you hit a circle of the wrong color, it turns into a stick. If you hit a stick of the wrong color, you lose one of your three lives. The game is over when you lose all of your lives. See also How to Play


Game Screen


Level

Your current level.


Score

Your current score.


Collider

Move the collider with the ARROW KEYS to hit circles or sticks the same color as the collider. The collider always moves diagonally, but with skilled use of the ARROW KEYS, you can force it to move "almost" vertically and horizontally.


Stick

A stick appears when you hit a circle that doesn't match the collider color. The more sticks you have, the fewer points you can earn, and when you hit a stick of the wrong color, you lose a life!


Penalty Sticks

Shows how many sticks you have eliminated in trying to win back the mismatched circle you hit. Once you eliminate 5 sticks, you get a circle back. Hit a stick with the same-color collider to eliminate the stick.


Bonus Icon
Bonus figure

When you eliminate the green balls up to a bonus figure, the next time you hit a circle of the right color, you collect the bonus.


Lives

Shows how many lives you have left.


Balls
Green balls

Shows how many circles you must eliminate to move to the next level.


Circle
Circles

Hit circles with rims that match the color of the collider to earn points.


Bonus Collection
Collected bonuses

Shows how many bonuses you have collected.


How to Play
	How to play • Hit circle rims or sticks that match the color of the collider.  • The collider becomes the color of the inside of the circle you just hit. Now you have to match the new color to a new circle rim or stick.  • For each successful collision with a circle, a green ball on the left side of the screen disappears. When all of the green balls disappear from the left side of the screen, you go to the next level.  • You collect any bonuses when you hit a circle of the same color as the collider. The bonuses appear at the bottom center of your screen.  • If you collide with a mismatched circle, a stick appears on the playing field. The more sticks you have, the fewer points you can earn, and when you hit a stick of the wrong color, you lose a life!  • When you lose all of your lives, you lose the game. See also Object of the Game Game Screen Tips and Strategies Starting a New Game, Pausing, and Exiting


Bonus
	Bonuses After you successfully hit five different color circle rims on level 1, or collect the right number and type of circles on other levels, a bonus appears with the green balls on the left of the screen.  When you remove the green balls up to the bonus and then collide with the right color circle, you collect the bonus and its effects are automatically applied. If you lose a life by hitting the wrong color stick, you also lose all the icons you accumulated toward a bonus during that life. These are the bonus figures that can appear with the green balls on the left of the screen: Gives you an extra life. Freezes all the circles except those matching the collider so you can easily hit the right circle. Increases your score. Changes the color of the circles, sticks, and collider. Turns all sticks back into circles. Explodes and removes a set of five green balls, moving you closer to the end of the level. Mystery bonus that becomes one of the above bonuses when you capture it.


Sticks
	Sticks When you hit a circle whose rim is a different color than the collider, the circle turns into a stick and the following things happen: • The collider becomes a random color. • You lose all the bonuses you have collected. • You have to hit five sticks that match the color of the collider to win the lost circle back. Sticks are dangerous -- if you hit a mismatched stick, you lose a life! You lose the game if you hit a stick on you're on your last life (your lives are shown as hearts at the top of the screen).


Tips and Strategies
	Tips and strategies • Remember that the collider always moves diagonally, but with skilled use of the ARROW KEYS, you can to force it to move "almost" vertically and horizontally.  • To move the collider through a narrow space, press the ARROW KEY in the direction you want the collider to go, and then press the UP and DOWN ARROW KEYS in rapid succession for a vertical gap, and the LEFT and RIGHT ARROW KEYS for a horizontal gap.  • To make the collider travel along a screen edge, press the ARROW KEY in the direction you want the collider to go.  Then hold down the ARROW KEY that forces the collider against the edge (for example, hold the DOWN ARROW KEY for the bottom edge). • When a bonus appear among the green balls on the left and you eliminate the balls up to the bonus, you collect the bonus when you hit a circle of the same color as the collider. The bonuses appear at the bottom center of your screen. • There are 10 levels in Color Collision. You can change the start level instead of playing from the beginning. The higher the level, the more complex the game. See also How to Play Game Screen Scoring


Scoring


To start a new
	Starting a new game, pausing, and exiting To start a new game On the Game menu, click New, or press F2. To pause a game On the menu bar, click Pause! or press F3. Click Play! to resume the game.  To exit a game On the Game menu, click Exit.  See also How to Play Game Options


Game options
	Game options You can customize game options by increasing the game's difficulty, changing the start level, changing the default name that appears in the High Scores list, and turning the background music and sound effects on or off. You can also have the game ask for your name each time you earn a high score, reset the high scores, and turn Quick Help and Quick Tips on or off. Click the option you want: Changing the Difficulty Changing the Start Level Changing the Default Player Name Turning the Background Music On or Off Turning the Sound Effects On or Off Turning Ask for Player's Name On or Off Resetting the High Scores Turning Quick Help On or Off Turning Quick Tips On or Off


Change difficulty
	To change the difficulty 1  On the Game menu, click Options. 2  In the Difficulty section of the Color Collision Options dialog box, click Easy, Medium, Hard, or Impossible. The higher the difficulty, the faster the collider moves. See also Game Options


Change level
	To change the start level 1  On the Game menu, click Options.  2  In the Start Level section of the Color Collision Options dialog box, click the up or down arrows to change the start level of the game. There are 10 levels in Color Collision.  Each level has its own unique challenges. The higher the level, the more complex the game. See also Game Options


Special features on each level
	Special features on each level Level 1: Rainbow Hit five circles of different colors to turn a set of the green balls into a bonus.  Level 2: Be Happy!  Collect five smiling faces to get the bonus. Hit three circles with straight faces to equal one smiling face.  Level 3: Hit Me!  Hit five circles while the object inside them is "on" or "open" to get the bonus.  Level 4: Stop the Bomb Hit five circles after the fuse is lit but before the bomb blows up to get the bonus.  Level 5: Numbers Each circle has a countdown starting at 7, 8, or 9 and ending at 0. Hit circles that add up to 25 to get the bonus.  Level 6: Traffic Lights Hit five circles when the light is green to get the bonus. Two yellow lights add up to one green. But don't hit circles when the light is red, or the circle will turn into a stick.  Level 7: Watch Out!  The faces change and then turn around so you see the back of their heads. Don't hit the circles when you see the back of the heads, or they will turn to sticks. Five smiles gets the bonus.  Level 8: Card Suits The circles randomly show the four card suits -- spades, hearts, clubs, and diamonds. Collect all four suits in a row without repeating a suit to get the bonus.  Level 9: Straights The circles randomly show the 10, Jack, Queen, King, Ace, and Joker cards. Collect one of each without repeating a card to get the bonus. Joker is wild and replaces any card.  Level 10: Yeralash Yeralash is Russian for a mixture of everything. The circles have various items from previous levels. Collect a set from any level to get the bonus.


Add Player
	To change the default player name You can change the name that appears by default in the High Scores list. 1  On the Game menu, click Options. 2  In the Color Collision Options dialog box, type your name in the Please enter your name box.  See also Game Options Ask for Player's Name


Background music
	To turn the background music on or off 1  On the Game menu, click Options. 2  In the Color Collision Options dialog box, select or clear the Background Music check box. See also Game Options


Sound Effects
	To turn the sound effects on or off 1  On the Game menu, click Options. 2  In the Color Collision Options dialog box, select or clear the Sound Effects check box. See also Game Options


Ask for Player Name
	To turn Ask for player's name on or off You can choose to have your name appear automatically in the High Scores list when you earn a high score, or you can enter your name each time you earn a high score. 1  On the Game menu, click Options.  2  In the Color Collision Options dialog box, select the Ask for player's name check box if you want to enter a name each time you earn a high score. Clear the box if you want the name in the box to appear automatically in the High Scores list. See also Game Options


Reset Scores
	To reset the high scores When you reset the High Scores list, all high scores listed return to zero. 1  On the Game menu, click High Scores. 2  In the High Scores for Color Collision dialog box, click Reset. See also Game Options


Quick Help
	To turn Quick Help on or off Quick Help provides brief instructions for the game, including the game's Objective and How to Play. 1  On the Help menu, click Quick Help. 2  In the Color Collision Quick Help dialog box, select or clear the Skip Quick Help at Startup check box. See also Game Options


Quick Tips
	To turn Quick Tips on or off Quick Tips provide quick information on key game features as they appear or levels as they occur. 1  On the Help menu, click Show Quick Tips. 2  When Show Quick Tips is checked, Quick Tips will appear during gameplay. When Show Quick Tips is cleared, Quick Tips will not appear. See also Game Options


Credits
	Credits Mir-Dialogue Project Manager: Valeri Mirantsev Concept: Alexey Pajitnov Producer: Andrey Novikov Lead Programmer: Nickolay Reshetnyak Programmers: Vadim Kuznetsov, Nadya Romanchuk Lead Artist: Marina Lenskaya Lead Composer: Igor Krasilnikov Software Test Lead: Yury Romanchuk Technical Support: Sergey Pshenichnikov Microsoft Producer: Zachary M. Drake Game Designer: Alexey Pajitnov Product Planner: Heather Burgess Product Manager: Ann Martinson Localization Project Manager: Laurence K. Smith Technical Support Lead: Steven Kastner   Software Test Leads: Steve Sanford, Matt Gradwohl, Eric Spunaugle Software Testers: Brian Hunt, Paul H. Gradwohl, Sean Kellogg, Shelina I. Gowani Beta Coordinator: Andy Wood Setup Developer: David Shoemaker Help Developer: Maximilien X. Klaisner Writers: Tricia Hoffman, Pamela Janello, Alexandra Shapiro Editor: Amy Robison Art Director: Jennifer Epps Jewel Case Artist: Chris Lassen  Icon Artist: Connie Braat Usability Specialist: Sean Draine   Management: Stuart Moulder, Brian Bennink, Jo Tyo, Craig Henry, Ed Ventura


Your guide to Microsoft Technical Support
	Technical Support For product support, contact the manufacturer of your PC.  Refer to the documentation that came with your PC for the product support telephone number.