Object of the Game
	Object of the game Use the ARROW KEYS to move your thief (the yellow thief with the red hat) around the room and collect all the valuables. Then escape through the red door to the next level. The game is over if the other thief escapes before you do. See also How to Play


Game Screen


Score

Your current score. In Training mode, the score is reset after every level.


Level

Your current game's start level. The higher the level, the more complex the playing field.


Locked doors

Locked doors block your path to valuables. Unlock them by collecting keys, switches, and bombs.


Keys
Keys, switches, and bombs

Use keys to unlock doors with locks, switches to unlock doors with knobs, and bombs to unlock doors with no locks.


Diamonds
Diamond

A diamond is the most valuable gem. Collecting a diamond earns you the following points on each level of difficulty: Training - 30; Easy - 30; Medium - 60; Hard - 90.


Emeralds
Emerald

Collecting an emerald earns you the following points on each level of difficulty: Training - 25; Easy - 25; Medium - 50; Hard - 75.


Rubies
Ruby

Collecting a ruby earns you the following points on each level of difficulty: Training - 20; Easy - 20, Medium - 40; Hard - 60.


Dollars
Dollar

Collecting a dollar earns you the following points on each level of difficulty: Training - 10; Easy - 10, Medium - 20; Hard - 30.


Watches
Watch

Collecting a watch earns you the following points on each level of difficulty: Training - 5; Easy - 5, Medium - 10; Hard - 15.


Clocks
Clock

Collecting a clock earns you the following points on each level of difficulty: Training - 3; Easy - 3, Medium - 6; Hard - 9.


Gold Coins
Gold coin

Collecting a gold coin earns you the following points on each level of difficulty: Training - 2; Easy - 2, Medium - 4; Hard - 6.


Silver Coins
Silver coin

Collecting a silver coin earns you the following points on each level of difficulty: Training - 1; Easy - 1, Medium - 2; Hard - 3.


Opposing thief

The red thief with a green hat is your opponent. Don't let him escape through the red door before you do. If he does, the game is over.


Thief

You are the yellow thief with the red hat. Gather valuables until they are gone, and then escape through the red door to the next level before the opposing thief escapes.


Red door

All the valuables must be gathered from the game field before either thief can escape through the red door. You must escape before the other thief to reach the next level.


Tiles
Multicolored tile

Go to a multicolored tile to change to a different color tile.


Blocking bubbles

Blocking bubbles appear on the playing field of some levels to halt your progress. Move around them or wait until they move to another tile.


How to Play
	How to play Jewel Chase's game screen consists of game controls, an assortment of scattered valuables, locked doors and their keys, a thief, an opposing thief, and a red door. For more information about the game screen, see Game Screen. • Use the ARROW KEYS to move the thief with the red hat around the room to collect valuables. • You can only move to tiles that are the same color as the tile you are on. If you are blocked by a different color tile, you automatically jump to the next same-color tile. • To move to a new color, go to a multicolored tile. • If you are blocked by a locked door, collect a key, switch, or bomb to unlock it. • After all the valuables are collected, escape through the red door. Don't let the opposing thief escape first. If you do, the game is over. See also Object of the Game Game Screen Tips and Strategies Starting a New Game, Pausing, and Exiting


Tips and Strategies
	Tips and strategies • Try playing in Training mode to learn game strategies before competing against the other thief in Tournament mode.  • At the start of a game, go to the color of tiles containing the highest point valuables so you can earn as many points as possible.  • Wait to collect the last valuable until the opposing thief moves away from the red door. If he beats you out the door, you lose.  • If you are more interested in completing a level than in points, you can wait by the exit until the other thief collects the last valuable. Then you can slip out the door before he does!  • There are 99 levels in Jewel Chase. You can change the start level instead of playing from the beginning. On higher levels, the playing field is more complex. See also How to Play Game Screen Scoring


Scoring


Starting a new game, pausing, and exiting
	Starting a new game, pausing, and exiting To start a new game On the Game menu, click New, or press F2. To pause a game On the menu bar, click Pause! or press F3. Click Play! to resume the game. To exit a game On the Game menu, click Exit. See also How to Play Game Options


Game Options
	Game options You can customize game options by increasing the game's difficulty, changing the start level, changing the default name that appears in the High Scores list, and turning the background music and sound effects on or off. You can also have the game ask you for your name each time you earn a high score, reset the high scores, and turn Quick Help and Quick Tips on or off. Click the option you want: Changing the Difficulty Changing the Start Level Changing the Default Player Name Turning the Background Music On or Off Turning the Sound Effects On or Off Turning Ask for a Player's Name On or Off Resetting the High Scores Turning Quick Help On or Off


To increase the game difficulty
	To change the difficulty 1  On the Game menu, click Options. 2  In the Difficulty section of the Jewel Chase Options dialog box, click Training, Easy, Medium, or Hard. In Training mode, there is no opposing thief. The higher the difficulty, the faster the opposing thief moves around the room. See also Game Options


Change level
	To change the start level 1  On the Game menu, click Options. 2  In the Start Level section of the Jewel Chase Options dialog box, click the up or down arrow to increase or decrease the start level of the game. There are 99 levels. On higher levels, the playing field is more complex. See also Game Options


Change Default Player
	To change the default player name You can choose the name that appears by default in the High Scores list. 1  On the Game menu, click Options. 2  In the Jewel Chase Options dialog box, type your name in the Please enter your name box. If you want the same name to appear automatically in the High Scores list each time you earn a high score, clear the Ask for player's name check box. If you want to change the name that appears in the High Scores list each time you earn a high score, select the check box. See also Game Options Ask for Player's Name


Background music
	To turn the background music on or off 1  On the Game menu, click Options. 2  In the Jewel Chase Options dialog box, select or clear the Background Music check box. See also Game Options


Sound Effects
	To turn the sound effects on or off 1  On the Game menu, click Options. 2  In the Jewel Chase Options dialog box, select or clear the Sound Effects check box. See also Game Options


Ask Player's Name
	To turn Ask for player's name on or off You can choose to have your name appear automatically in the High Scores list when you earn a high score, or you can enter your name each time you earn a high score. 1  On the Game menu, click Options. 2  In the Jewel Chase Options dialog box, select the Ask for player's name check box if you want to enter a name each time earn a high score. Clear the box if you want the name in the box to appear automatically in the High Scores list. See also Game Options


Reset Scores
	To reset the high scores When you reset the High Scores list, all high scores listed return to zero. 1  On the Game menu, click High Scores. 2  In the High Scores for Jewel Chase dialog box, click Reset. See also Game Options


Quick Help
	To turn Quick Help on or off Quick Help provides brief instructions for the game, including the game's Objective and How to Play. 1  On the Help menu, click Quick Help. 2  In the Jewel Chase Quick Help dialog box, select or clear the Skip Quick Help at Startup check box. See also Game Options


Credits
	Credits Mir-Dialogue Project Manager: Valeri Mirantsev Concept: Alexey Chudochkin Producer: Andrey Novikov Lead Programmer: Nickolay Reshetnyak Programmers: Vadim Kuznetsov, Nadya Romanchuk Lead Artist: Marina Lenskaya Lead Composer: Igor Krasilnikov Software Test Lead: Yury Romanchuk Technical Support: Sergey Pshenichnikov Microsoft Producer: Zachary M. Drake Game Designer: Alexey Pajitnov Level Designer: John Knoll Product Planner: Heather Burgess Product Manager: Ann Martinson Localization Project Manager: Laurence K. Smith Technical Support Lead: Steven Kastner   Software Test Leads: Steve Sanford, Matt Gradwohl, Eric Spunaugle Software Testers: Brian Hunt, Paul H. Gradwohl, Sean Kellogg, Shelina I. Gowani Beta Coordinator: Andy Wood Setup Developer: David Shoemaker Help Developer: Maximilien X. Klaisner Writers: Tricia Hoffman, Pamela Janello, Alexandra Shapiro Editor: Amy Robison Art Director: Jennifer Epps Jewel Case Artist: Chris Lassen Icon Artist: Connie Braat Usability Specialist: Sean Draine Management: Stuart Moulder, Brian Bennink, Jo Tyo, Craig Henry, Ed Ventura


Your guide to Microsoft Technical Support
	Technical Support For product support, contact the manufacturer of your PC.  Refer to the documentation that came with your PC for the product support telephone number.