Object of the game
	Object of the game Breed the mutant animals to produce pure offspring.  Rescue the pure offspring by moving them into the glass dome at the bottom of the screen. After you rescue the number of pure offspring specified on the glass beaker, you move to the next level. Click the Unmixed Genetics Guide in the lower-left corner to see what a pure animal should look like. The game is over when the waiting area at the top of the screen is full. See also How to Play


Game Screen


Waiting area

The waiting area is where new animals wait to breed. The game ends when the waiting area is full.


Test tubes

Breed the animals in the test tubes. Use the mouse to place 3 animals side by side in a test tube, and then right-click the middle animal to breed them.


Electricity tube

Click the electricity tube to add more animals to the waiting area.


Unmixed Genetics Guide

The Unmixed Genetics Guide is your reference to see how a purebred animal looks.


Rescue beaker

The beaker counts down the number of purebred animals you have left to rescue before you can move to the next level.


Glass dome

Rescue the pure offspring you create by moving them here.


Scoreboard
Score

Your current level and score.


How to play
	How to play • Use the mouse to place 3 animals side by side in a test tube. Click the animal you want to move, and move it where you want it. Click again to release the animal. • Right-click the middle animal (of the 3 you have arranged side by side) in the test tube to breed them.  • Offspring inherit any body parts that 2 or more parents have.  • Animals can breed 3 times before they disappear.  • Identical animals cannot breed together. Even if animals have different colored hearts, they are still considered identical and cannot breed with each other.  • Move the purebred animal to the glass dome at the bottom of the screen to rescue it.  After you rescue the number of purebred animals specified on the glass beaker, you move to the next level.  The game ends when the waiting area is full. See also Object of the Game Game Screen Tips and Strategies Starting a New Game, Pausing, and Exiting


Starting a new game, pausing, and exiting
	Starting a new game, pausing, and exiting To start a new game On the Game menu, click New, or press F2. To pause a game On the menu bar, click Pause! or press F3. Click Play! to resume the game. To exit a game On the Game menu, click Exit. See also How to Play Game Options


Tips and strategies
	Tips and strategies • To breed pure offspring, pick 3 animals whose features are all the same, except for one different mutation each. If the animals' mutations are all different, then they will breed pure offspring, because offspring inherit any features two or more parents have.  Example  Pick 3 animals with an elephant body-but pick one with a different head, one with a different arm, and one with a different leg. These 3 animals will breed pure elephant offspring. • Once you breed a pure animal, you don't have to put it in the glass dome, you can use it as breeding stock. Place the pure animal in a test tube, and use it to breed new pure offspring.  • There are six different body parts: head, body, left arm, right arm, left leg, right leg. • Sometimes an animal with the wrong torso may look pure, but it's not! The animal on the left is not pure; the animal on the right is pure: • Use the Unmixed Genetics Guide in the lower-left corner of the game screen as your reference to see how a purebred animal should look. • You can breed each animal 3 times. After an animal has been bred 3 times, it disappears. A red heart means the animal has been bred once; a black heart means the animal has been bred twice. Hearts are not considered body parts, they only indicate how many times an animal has been bred.  • Click the electricity tube to add more animals to the waiting area.  • There are 16 levels in Mixed Genetics. You can change the game's start level instead of playing from the beginning. On higher levels, the animals in the waiting area have more mutations. See also How to Play Game Screen Scoring


Scoring


Game options
	Game options You can customize game options by increasing the game's difficulty, changing the start level, changing the default name that appears in the High Scores list, and turning the background music and sound effects on or off. You can also have the game ask for your name each time you earn a high score, reset the high scores, and turn Quick Help and Quick Tips on or off. Click the option you want: Changing the Start Level Changing the Default Player Name Turning the Background Music On or Off Turning the Sound Effects On or Off Turning Ask for Player's Name On or Off Resetting the High Scores Turning Quick Help On or Off Turning Quick Tips On or Off


To change the start level
	To change the start level There are 16 levels in Mixed Genetics. You can select a specific level to start with instead of playing from the beginning. 1  On the Game menu, click Options.  2  In the Start Level section of the Mixed Genetics Options dialog box, click the up or down arrow to increase or decrease the start level of a game. The higher the level, the more different kinds of animals in the waiting area, and the more mutations they have. See also Game Options


To change the default player name
	To change the default player name You can change the name that appears by default in the High Scores list. 1  On the Game menu, click Options. 2  In the Mixed Genetics Options dialog box, type your name in the Please Enter Your Name box. If you want the same name to appear automatically in the High Scores list each time you earn a high score, clear Ask for player's name check box. If you want to change the name that appears in the High Scores list each time you earn a high score, select the check box. See also Game Options Ask for Player's Name


To turn the background music on or off
	To turn the background music on or off 1  On the Game menu, click Options.  2  Select or clear the Background Music check box in the Mixed Genetics Options dialog box.  See also Game Options


To turn the sound effects on or off
	To turn the sound effects on or off 1  On the Game menu, click Options.  2  In the Mixed Genetics Options dialog box, select or clear the Sound Effects check box. See also Game Options


To turn Ask for Player's Name on or off
	To turn Ask for player's name on or off You can choose to have your name appear automatically in the High Scores list when you earn a high score, or you can enter your name each time you earn a high score. 1  On the Game menu, click Options.  2  In the Mixed Genetics Options dialog box, select the Ask for player's name check box if you want to enter a name each time you earn a high score. Clear the box if you want the name in the box to appear automatically in the High Scores list. See also Game Options


To reset the high scores
	To reset the high scores When you reset the High Scores list, all high scores listed return to zero. 1  On the Game menu, click Options. 2  In the High Scores for Mixed Genetics dialog box, click Reset. See also Game Options


To turn Quick Help on or off
	To turn Quick Help on or off Quick Help provides brief instructions for the game, including the game's Objective and How to Play. 1  On the Help menu, click Quick Help. 2  In the Mixed Genetics Quick Help dialog box, select or clear the Skip Quick Help at Startup check box. See also Game Options


To turn Quick Tips on or off
	To turn Quick Tips on or off Quick Tips provide quick information on key game features as they appear or levels as they occur. 1  On the Help menu, click Show Quick Tips. 2  When Show Quick Tips is checked, Quick Tips will appear during gameplay. When the Show Quick Tips is cleared, Quick Tips will not appear. See also Game Options


Credits
	Credits Mir-Dialogue Project Manager: Valeri Mirantsev Concept: Alexey Chudochkin Producer: Andrey Novikov Lead Programmer: Nickolay Reshetnyak Programmers: Vadim Kuznetsov, Nadya Romanchuk Lead Artist: Marina Lenskaya Lead Composer: Igor Krasilnikov Software Test Lead: Yury Romanchuk Technical Support: Sergey Pshenichnikov Microsoft Producer: Zachary M. Drake Game Designer:Alexey Pajitnov Product Planner: Heather Burgess Product Manager: Ann Martinson Localization Project Manager: Laurence K. Smith Technical Support Lead: Steven Kastner   Software Test Leads: Steve Sanford, Matt Gradwohl, Eric Spunaugle Software Testers: Brian Hunt, Paul H. Gradwohl, Sean Kellogg, Shelina I. Gowani Beta Coordinator: Andy Wood Setup Developer: David Shoemaker Help Developer: Maximilien X. Klaisner Writers: Tricia Hoffman, Pamela Janello, Alexandra Shapiro Editor: Amy Robison Art Director: Jennifer Epps Jewel Case Artist: Chris Lassen  Icon Artist: Connie Braat Usability Specialist: Sean Draine   Management: Stuart Moulder, Brian Bennink, Jo Tyo, Craig Henry, Ed Ventura


Choose the support option that's right for you
	Technical Support For product support, contact the manufacturer of your PC.  Refer to the documentation that came with your PC for the product support telephone number.