R11 - 06 May 2007 ----------------- [*] Large overhaul of rom settings and preferences. All settings should now be persistant. [+] Native support for palettised textures for faster rendering and less memory usage. [+] Provided a fixed size pool for all texture memory, to limit memory usage. [+] Expansion Pak enabled by default. [!] Updated rom info database to include save mechanism for many roms. [!] Fix memory leak in texture cache. [!] Fixed conversion of RGBA/32bpp textures with odd alignments. [!] Fix crash which occurred when recolouring textures in low memory situations. [^] Large rewrite of texture cache to reduce memory usage and improve performance. [^] Various optimisations to the way textures are looked up in the cache and installed. [^] Optimise offsetting/scaling of texture coordinates. [^] Improve performance of dynarec fragment cache and reduce memory fragmentation. R10 - 02 April 2007 ------------------- [+] Added frameskip option. [+] Added framerate limiting option. [+] Added adjustable stick deadzone. [+] Allow pause menu to be activated even when rom emulation has hung. [!] Fix crash when no roms found, added explanatory message. [!] Fix flickering when small number of roms found. [^] Fix texture hash frequency check. [^] Finally got code compiling with -O3 optimisation flag in GCC. [^] Use VFPU for InvSqrt (thanks hlide!) [^] Improved VFPU code for clipping and tnl (thanks Raphael!) [^] Improved inlining of AddTri. [^] Reduced time spent searching for overridden blend modes. [~] Remove debug console in public release builds (smaller footprint and slight speedup.) R9 - 22 February 2007 --------------------- [+] Added support for RGBA 4444 and 5551 textures [!] Tidied up all the texture conversion code, fixing a few bugs in the process [!] Fixed the width/height of FillRect calls in 1 and 2 cycle mode [!] Fixed a blending bug [^] Use 16-bit textures on the PSP to represent 16-bit N64 textures. [+] Added mirrored texture support [!] Fixed a LoadTile bug, allowing a couple of hacks to be removed [+] Added some new blend modes for various roms [!] Fixed the Tri2 command for F3DLX microcodes [!] Fixed a bug in busy-wait detection [!] Fixed a few dynarec stability issues (relating to exceptions occuring mid-trace) [+] Added audio support [+] Added the ability to dump textures (developer builds only at the moment) [!] Fixed screenshots. Again. [+] Implemented cmp.s, cvt.s, cvt.w, mtc1, mfc1, bc1f, bc1t, j, cfc1, ctc1, daddu, trunc.w.s, bc1t, bc1f, bc1tl, bcifl, bnel, beql, blezl, bgtzl, bltzl, blezl in dynarec [^] Avoid setting the branch delay flag and current PC in generated dynarec code unless necessary [^] Much better memory access handling in dynamically recompiled code [^] Use a second code buffer for generated dynarec code, to avoid polluting the instruction cache [+] Further improve the memory access handling in generated dynarec code [!] Fix register usage analysis for lwc1/swc1/mfc1/mtc1 which was preventing base registers used in these instructions from being cached [^] Have compensation blocks restore nobbled registers, so on-trace code does't need to reload [+] New automatic blender [+] New front-end [+] New pause menu, with option to reset to main menu R8 - 25 August 2006 ------------------- [^] Replaced all uses of sceCtrlReadBufferPositive with sceCtrlPeekBufferPositive. [^] Various known value optimisations for the dynamic recompilation engine. [^] Various texture cache optimisations and rendering optimisations. [+] Implemented a new clipping method which is more efficient and gives better results. [-] Removed 'tesselate large triangles' setting. [+] Added option to reset emulator to the main menu. [^] No longer use index buffers for rendering. [^] Implement matrix multiplication using VFPU. [^] Implement vertex transform and lighting code using VFPU. [^] Implement clipping code using VFPU. [^] Minor AddTri optimisations. [^] Free background and font textures while emulator is running to free VRAM. [!] Fixed bug in default controller config (c-down and dpad-down were broken) R7 - 13 August 2006 ------------------- [^] Avoid checking for interrupts in dynarec code in most situations. [^] Optimise dynarec Load/Store instructions to avoid checking for interrupts directly. [^] Implemented the remaining 32-bit integer instructions in the dynarec. [^] Implemented the remaining commong load/store instructions in the dynarec. [^] Implemented JAL/JR in dynarec. [^] Optimised various texture cache related features. [^] Added various known value optimisations to the dynarec engine. [^] Link together blocks even when they exit with branch likely instructions. [+] Added option to allow frequency of texture update checks to be reduced. [+] Added the ability to configure buttons [!] Fixed a couple of compatibility issues caused by the dynarec. [!] Fixed a couple of issues related to self-modifying code and the dynarec. [!] Fixed issues with the framerate counter flickering. R6 - 19 July 2006 ----------------- [+] Added over 50 new combiner modes [+] Added support for c-buttons [+] Load roms from ms0:\N64 in addition to local roms directory [!] Fixed backface culling issues [!] Correctly implemented flipping to avoid flickering with certain roms [!] Plugged memory leak in texture handling code, fixing various crashes [!] Fixed issue which caused screenshot function to hang the emulator R5 - 15 June 2006 ----------------- [+] New DynaRec engine, resulting in significant performance improvements [+] New front end - ability to toggle a couple of options (more to come) [+] Save game first pass (eeprom4k, eeprom16k and mempak) [^] Various interpreting engine optimisations [~] Use .png fileformat for background images, save ~380KB [~] Stripped out unnecessary code, save ~250KB R4 - 05 May 2006 ---------------- [!] Disable PSP FPU exceptions, enabling many roms to run. [!] Fixed ambient lighting bug. [!] Fixed scissoring. [~] Only create temp rom file if compressed (not swapped). [~] Fixed decaling offset. [~] Lots of combiner additions/fixes. R3 - 02 May 2006 ---------------- [+] Added support for streaming in large roms on demand. [+] Various combiner (graphics) fixes. [!] Fixed 120K wasted memory. [~] Minor cosmetic (debug output) tweaks. [~] Stopped debug output obscuring screenshots. R2 - 01 May 2006 ---------------- [+] Now runs in user-mode. [!] Rom selector now recognises .z64/.rom files. [~] Fixed various hard-coded paths. [~] Debug output is now correctly colourised. R1 - 01 May 2006 ---------------- [+] Initial Release