
#############################################################################
##
## Copyright (C) 2013 Riverbank Computing Limited.
## Copyright (C) 2016 The Qt Company Ltd.
## Contact: http://www.qt.io/licensing/
##
## This file is part of the Qt for Python examples of the Qt Toolkit.
##
## $QT_BEGIN_LICENSE:BSD$
## You may use this file under the terms of the BSD license as follows:
##
## "Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions are
## met:
##   * Redistributions of source code must retain the above copyright
##     notice, this list of conditions and the following disclaimer.
##   * Redistributions in binary form must reproduce the above copyright
##     notice, this list of conditions and the following disclaimer in
##     the documentation and/or other materials provided with the
##     distribution.
##   * Neither the name of The Qt Company Ltd nor the names of its
##     contributors may be used to endorse or promote products derived
##     from this software without specific prior written permission.
##
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
##
## $QT_END_LICENSE$
##
#############################################################################

import math

from PySide2 import QtCore, QtGui, QtWidgets


class Lighting(QtWidgets.QGraphicsView):
    def __init__(self, parent=None):
        super(Lighting, self).__init__(parent)

        self.angle = 0.0
        self.m_scene = QtWidgets.QGraphicsScene()
        self.m_lightSource = None
        self.m_items = []

        self.setScene(self.m_scene)

        self.setupScene()

        timer = QtCore.QTimer(self)
        timer.timeout.connect(self.animate)
        timer.setInterval(30)
        timer.start()

        self.setRenderHint(QtGui.QPainter.Antialiasing)
        self.setFrameStyle(QtWidgets.QFrame.NoFrame)

    def setupScene(self):
        self.m_scene.setSceneRect(-300, -200, 600, 460)

        linearGrad = QtGui.QLinearGradient(QtCore.QPointF(-100, -100),
                QtCore.QPointF(100, 100))
        linearGrad.setColorAt(0, QtGui.QColor(255, 255, 255))
        linearGrad.setColorAt(1, QtGui.QColor(192, 192, 255))
        self.setBackgroundBrush(linearGrad)

        radialGrad = QtGui.QRadialGradient(30, 30, 30)
        radialGrad.setColorAt(0, QtCore.Qt.yellow)
        radialGrad.setColorAt(0.2, QtCore.Qt.yellow)
        radialGrad.setColorAt(1, QtCore.Qt.transparent)

        pixmap = QtGui.QPixmap(60, 60)
        pixmap.fill(QtCore.Qt.transparent)

        painter = QtGui.QPainter(pixmap)
        painter.setPen(QtCore.Qt.NoPen)
        painter.setBrush(radialGrad)
        painter.drawEllipse(0, 0, 60, 60)
        painter.end()

        self.m_lightSource = self.m_scene.addPixmap(pixmap)
        self.m_lightSource.setZValue(2)

        for i in range(-2, 3):
            for j in range(-2, 3):
                if (i + j) & 1:
                    item = QtWidgets.QGraphicsEllipseItem(0, 0, 50, 50)
                else:
                    item = QtWidgets.QGraphicsRectItem(0, 0, 50, 50)

                item.setPen(QtGui.QPen(QtCore.Qt.black, 1))
                item.setBrush(QtGui.QBrush(QtCore.Qt.white))

                effect = QtWidgets.QGraphicsDropShadowEffect(self)
                effect.setBlurRadius(8)
                item.setGraphicsEffect(effect)
                item.setZValue(1)
                item.setPos(i * 80, j * 80)
                self.m_scene.addItem(item)
                self.m_items.append(item)

    def animate(self):
        self.angle += (math.pi / 30)
        xs = 200 * math.sin(self.angle) - 40 + 25
        ys = 200 * math.cos(self.angle) - 40 + 25
        self.m_lightSource.setPos(xs, ys)

        for item in self.m_items:
            effect = item.graphicsEffect()

            delta = QtCore.QPointF(item.x() - xs, item.y() - ys)
            effect.setOffset(QtCore.QPointF(delta.toPoint() / 30))

            dd = math.hypot(delta.x(), delta.y())
            color = effect.color()
            color.setAlphaF(max(0.4, min(1 - dd / 200.0, 0.7)))
            effect.setColor(color)

        self.m_scene.update()


if __name__ == '__main__':

    import sys

    app = QtWidgets.QApplication(sys.argv)

    lighting = Lighting()
    lighting.setWindowTitle("Lighting and Shadows")
    lighting.resize(640, 480)
    lighting.show()

    sys.exit(app.exec_())
