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from __future__ import annotations

"""
This file contains the exact signatures for all functions in module
PySide2.Qt3DCore, except for defaults which are replaced by "...".
"""

# Module PySide2.Qt3DCore
import PySide2
from PySide2.support.signature import typing
from PySide2.support.signature.mapping import (
    Virtual, Missing, Invalid, Default, Instance)

class Object(object): pass

import shiboken2 as Shiboken
Shiboken.Object = Object

import PySide2.Qt3DCore


class Qt3DCore(Shiboken.Object):
    NodeCreated              : Qt3DCore = ... # 0x1
    NodeDeleted              : Qt3DCore = ... # 0x2
    PropertyUpdated          : Qt3DCore = ... # 0x4
    PropertyValueAdded       : Qt3DCore = ... # 0x8
    PropertyValueRemoved     : Qt3DCore = ... # 0x10
    ComponentAdded           : Qt3DCore = ... # 0x20
    ComponentRemoved         : Qt3DCore = ... # 0x40
    CommandRequested         : Qt3DCore = ... # 0x80
    CallbackTriggered        : Qt3DCore = ... # 0x100
    AllChanges               : Qt3DCore = ... # -0x1

    class ChangeFlag(object):
        NodeCreated              : Qt3DCore.ChangeFlag = ... # 0x1
        NodeDeleted              : Qt3DCore.ChangeFlag = ... # 0x2
        PropertyUpdated          : Qt3DCore.ChangeFlag = ... # 0x4
        PropertyValueAdded       : Qt3DCore.ChangeFlag = ... # 0x8
        PropertyValueRemoved     : Qt3DCore.ChangeFlag = ... # 0x10
        ComponentAdded           : Qt3DCore.ChangeFlag = ... # 0x20
        ComponentRemoved         : Qt3DCore.ChangeFlag = ... # 0x40
        CommandRequested         : Qt3DCore.ChangeFlag = ... # 0x80
        CallbackTriggered        : Qt3DCore.ChangeFlag = ... # 0x100
        AllChanges               : Qt3DCore.ChangeFlag = ... # -0x1

    class ChangeFlags(object): ...

    class QAbstractAspect(PySide2.QtCore.QObject):

        def __init__(self, parent: typing.Optional[PySide2.QtCore.QObject] = ...): ...

        def rootEntityId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...
        def unregisterBackendType(self, arg__1: PySide2.QtCore.QMetaObject): ...

    class QAbstractSkeleton(PySide2.Qt3DCore.Qt3DCore.QNode):
        def jointCount(self) -> int: ...

    class QArmature(PySide2.Qt3DCore.Qt3DCore.QComponent):

        def __init__(self, parent: typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode] = ...): ...

        def setSkeleton(self, skeleton: PySide2.Qt3DCore.Qt3DCore.QAbstractSkeleton): ...
        def skeleton(self) -> PySide2.Qt3DCore.Qt3DCore.QAbstractSkeleton: ...

    class QAspectEngine(PySide2.QtCore.QObject):
        Manual                   : Qt3DCore.QAspectEngine = ... # 0x0
        Automatic                : Qt3DCore.QAspectEngine = ... # 0x1

        class RunMode(object):
            Manual                   : Qt3DCore.QAspectEngine.RunMode = ... # 0x0
            Automatic                : Qt3DCore.QAspectEngine.RunMode = ... # 0x1

        def __init__(self, parent: typing.Optional[PySide2.QtCore.QObject] = ...): ...

        def aspects(self) -> typing.List[PySide2.Qt3DCore.Qt3DCore.QAbstractAspect]: ...
        def executeCommand(self, command: str) -> typing.Any: ...
        def processFrame(self): ...
        @typing.overload
        def registerAspect(self, aspect: PySide2.Qt3DCore.Qt3DCore.QAbstractAspect): ...
        @typing.overload
        def registerAspect(self, name: str): ...
        def runMode(self) -> PySide2.Qt3DCore.Qt3DCore.QAspectEngine.RunMode: ...
        def setRunMode(self, mode: PySide2.Qt3DCore.Qt3DCore.QAspectEngine.RunMode): ...
        @typing.overload
        def unregisterAspect(self, aspect: PySide2.Qt3DCore.Qt3DCore.QAbstractAspect): ...
        @typing.overload
        def unregisterAspect(self, name: str): ...

    class QAspectJob(Shiboken.Object):

        def __init__(self): ...

        def run(self): ...

    class QBackendNode(Shiboken.Object):
        ReadOnly                 : Qt3DCore.QBackendNode = ... # 0x0
        ReadWrite                : Qt3DCore.QBackendNode = ... # 0x1

        class Mode(object):
            ReadOnly                 : Qt3DCore.QBackendNode.Mode = ... # 0x0
            ReadWrite                : Qt3DCore.QBackendNode.Mode = ... # 0x1

        def __init__(self, mode: PySide2.Qt3DCore.Qt3DCore.QBackendNode.Mode = ...): ...

        def isEnabled(self) -> bool: ...
        def mode(self) -> PySide2.Qt3DCore.Qt3DCore.QBackendNode.Mode: ...
        def peerId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...
        def setEnabled(self, enabled: bool): ...

    class QComponent(PySide2.Qt3DCore.Qt3DCore.QNode):

        def __init__(self, parent: typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode] = ...): ...

        def entities(self) -> typing.List[PySide2.Qt3DCore.Qt3DCore.QEntity]: ...
        def isShareable(self) -> bool: ...
        def setShareable(self, isShareable: bool): ...

    class QComponentAddedChange(PySide2.Qt3DCore.Qt3DCore.QSceneChange):

        @typing.overload
        def __init__(self, component: PySide2.Qt3DCore.Qt3DCore.QComponent, entity: PySide2.Qt3DCore.Qt3DCore.QEntity): ...
        @typing.overload
        def __init__(self, entity: PySide2.Qt3DCore.Qt3DCore.QEntity, component: PySide2.Qt3DCore.Qt3DCore.QComponent): ...

        def componentId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...
        def componentMetaObject(self) -> PySide2.QtCore.QMetaObject: ...
        def entityId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...

    class QComponentRemovedChange(PySide2.Qt3DCore.Qt3DCore.QSceneChange):

        @typing.overload
        def __init__(self, component: PySide2.Qt3DCore.Qt3DCore.QComponent, entity: PySide2.Qt3DCore.Qt3DCore.QEntity): ...
        @typing.overload
        def __init__(self, entity: PySide2.Qt3DCore.Qt3DCore.QEntity, component: PySide2.Qt3DCore.Qt3DCore.QComponent): ...

        def componentId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...
        def componentMetaObject(self) -> PySide2.QtCore.QMetaObject: ...
        def entityId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...

    class QDynamicPropertyUpdatedChange(PySide2.Qt3DCore.Qt3DCore.QPropertyUpdatedChangeBase):

        def __init__(self, subjectId: PySide2.Qt3DCore.Qt3DCore.QNodeId): ...

        def propertyName(self) -> PySide2.QtCore.QByteArray: ...
        def setPropertyName(self, name: PySide2.QtCore.QByteArray): ...
        def setValue(self, value: typing.Any): ...
        def value(self) -> typing.Any: ...

    class QEntity(PySide2.Qt3DCore.Qt3DCore.QNode):

        def __init__(self, parent: typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode] = ...): ...

        def addComponent(self, comp: PySide2.Qt3DCore.Qt3DCore.QComponent): ...
        def components(self) -> typing.List[PySide2.Qt3DCore.Qt3DCore.QComponent]: ...
        def parentEntity(self) -> PySide2.Qt3DCore.Qt3DCore.QEntity: ...
        def removeComponent(self, comp: PySide2.Qt3DCore.Qt3DCore.QComponent): ...

    class QJoint(PySide2.Qt3DCore.Qt3DCore.QNode):

        def __init__(self, parent: typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode] = ...): ...

        def addChildJoint(self, joint: PySide2.Qt3DCore.Qt3DCore.QJoint): ...
        def childJoints(self) -> typing.List[PySide2.Qt3DCore.Qt3DCore.QJoint]: ...
        def inverseBindMatrix(self) -> PySide2.QtGui.QMatrix4x4: ...
        def name(self) -> str: ...
        def removeChildJoint(self, joint: PySide2.Qt3DCore.Qt3DCore.QJoint): ...
        def rotation(self) -> PySide2.QtGui.QQuaternion: ...
        def rotationX(self) -> float: ...
        def rotationY(self) -> float: ...
        def rotationZ(self) -> float: ...
        def scale(self) -> PySide2.QtGui.QVector3D: ...
        def setInverseBindMatrix(self, inverseBindMatrix: PySide2.QtGui.QMatrix4x4): ...
        def setName(self, name: str): ...
        def setRotation(self, rotation: PySide2.QtGui.QQuaternion): ...
        def setRotationX(self, rotationX: float): ...
        def setRotationY(self, rotationY: float): ...
        def setRotationZ(self, rotationZ: float): ...
        def setScale(self, scale: PySide2.QtGui.QVector3D): ...
        def setToIdentity(self): ...
        def setTranslation(self, translation: PySide2.QtGui.QVector3D): ...
        def translation(self) -> PySide2.QtGui.QVector3D: ...

    class QNode(PySide2.QtCore.QObject):
        TrackFinalValues         : Qt3DCore.QNode = ... # 0x0
        DontTrackValues          : Qt3DCore.QNode = ... # 0x1
        TrackAllValues           : Qt3DCore.QNode = ... # 0x2

        class PropertyTrackingMode(object):
            TrackFinalValues         : Qt3DCore.QNode.PropertyTrackingMode = ... # 0x0
            DontTrackValues          : Qt3DCore.QNode.PropertyTrackingMode = ... # 0x1
            TrackAllValues           : Qt3DCore.QNode.PropertyTrackingMode = ... # 0x2

        def __init__(self, parent: typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode] = ...): ...

        def blockNotifications(self, block: bool) -> bool: ...
        def childNodes(self) -> typing.List[PySide2.Qt3DCore.Qt3DCore.QNode]: ...
        def clearPropertyTracking(self, propertyName: str): ...
        def clearPropertyTrackings(self): ...
        def defaultPropertyTrackingMode(self) -> PySide2.Qt3DCore.Qt3DCore.QNode.PropertyTrackingMode: ...
        def id(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...
        def isEnabled(self) -> bool: ...
        def notificationsBlocked(self) -> bool: ...
        def parentNode(self) -> PySide2.Qt3DCore.Qt3DCore.QNode: ...
        def propertyTracking(self, propertyName: str) -> PySide2.Qt3DCore.Qt3DCore.QNode.PropertyTrackingMode: ...
        def setDefaultPropertyTrackingMode(self, mode: PySide2.Qt3DCore.Qt3DCore.QNode.PropertyTrackingMode): ...
        def setEnabled(self, isEnabled: bool): ...
        @typing.overload
        def setParent(self, parent: PySide2.Qt3DCore.Qt3DCore.QNode): ...
        @typing.overload
        def setParent(self, parent: PySide2.QtCore.QObject): ...
        def setPropertyTracking(self, propertyName: str, trackMode: PySide2.Qt3DCore.Qt3DCore.QNode.PropertyTrackingMode): ...

    class QNodeCommand(PySide2.Qt3DCore.Qt3DCore.QSceneChange):

        def __init__(self, id: PySide2.Qt3DCore.Qt3DCore.QNodeId): ...

        def commandId(self) -> int: ...
        def data(self) -> typing.Any: ...
        def inReplyTo(self) -> int: ...
        def name(self) -> str: ...
        def setData(self, data: typing.Any): ...
        def setName(self, name: str): ...
        def setReplyToCommandId(self, id: int): ...

    class QNodeCreatedChangeBase(PySide2.Qt3DCore.Qt3DCore.QSceneChange):

        def __init__(self, node: PySide2.Qt3DCore.Qt3DCore.QNode): ...

        def isNodeEnabled(self) -> bool: ...
        def parentId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...

    class QNodeDestroyedChange(PySide2.Qt3DCore.Qt3DCore.QSceneChange):

        def __init__(self, node: PySide2.Qt3DCore.Qt3DCore.QNode, subtreeIdsAndTypes: typing.List[PySide2.Qt3DCore.Qt3DCore.QNodeIdTypePair]): ...

        def subtreeIdsAndTypes(self) -> typing.List[PySide2.Qt3DCore.Qt3DCore.QNodeIdTypePair]: ...

    class QNodeId(Shiboken.Object):

        @typing.overload
        def __init__(self): ...
        @typing.overload
        def __init__(self, QNodeId: PySide2.Qt3DCore.Qt3DCore.QNodeId): ...

        def __copy__(self): ...
        @staticmethod
        def createId() -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...
        def id(self) -> int: ...
        def isNull(self) -> bool: ...

    class QNodeIdTypePair(Shiboken.Object):

        @typing.overload
        def __init__(self): ...
        @typing.overload
        def __init__(self, QNodeIdTypePair: PySide2.Qt3DCore.Qt3DCore.QNodeIdTypePair): ...
        @typing.overload
        def __init__(self, _id: PySide2.Qt3DCore.Qt3DCore.QNodeId, _type: PySide2.QtCore.QMetaObject): ...

        def __copy__(self): ...

    class QPropertyNodeAddedChange(PySide2.Qt3DCore.Qt3DCore.QStaticPropertyValueAddedChangeBase):

        def __init__(self, subjectId: PySide2.Qt3DCore.Qt3DCore.QNodeId, node: PySide2.Qt3DCore.Qt3DCore.QNode): ...

        def addedNodeId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...

    class QPropertyNodeRemovedChange(PySide2.Qt3DCore.Qt3DCore.QStaticPropertyValueRemovedChangeBase):

        def __init__(self, subjectId: PySide2.Qt3DCore.Qt3DCore.QNodeId, node: PySide2.Qt3DCore.Qt3DCore.QNode): ...

        def removedNodeId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...

    class QPropertyUpdatedChange(PySide2.Qt3DCore.Qt3DCore.QStaticPropertyUpdatedChangeBase):

        def __init__(self, subjectId: PySide2.Qt3DCore.Qt3DCore.QNodeId): ...

        def setValue(self, value: typing.Any): ...
        def value(self) -> typing.Any: ...

    class QPropertyUpdatedChangeBase(PySide2.Qt3DCore.Qt3DCore.QSceneChange):

        def __init__(self, subjectId: PySide2.Qt3DCore.Qt3DCore.QNodeId): ...


    class QPropertyValueAddedChange(PySide2.Qt3DCore.Qt3DCore.QStaticPropertyValueAddedChangeBase):

        def __init__(self, subjectId: PySide2.Qt3DCore.Qt3DCore.QNodeId): ...

        def addedValue(self) -> typing.Any: ...
        def setAddedValue(self, value: typing.Any): ...

    class QPropertyValueAddedChangeBase(PySide2.Qt3DCore.Qt3DCore.QSceneChange):

        def __init__(self, subjectId: PySide2.Qt3DCore.Qt3DCore.QNodeId): ...


    class QPropertyValueRemovedChange(PySide2.Qt3DCore.Qt3DCore.QStaticPropertyValueRemovedChangeBase):

        def __init__(self, subjectId: PySide2.Qt3DCore.Qt3DCore.QNodeId): ...

        def removedValue(self) -> typing.Any: ...
        def setRemovedValue(self, value: typing.Any): ...

    class QPropertyValueRemovedChangeBase(PySide2.Qt3DCore.Qt3DCore.QSceneChange):

        def __init__(self, subjectId: PySide2.Qt3DCore.Qt3DCore.QNodeId): ...


    class QSceneChange(Shiboken.Object):
        BackendNodes             : Qt3DCore.QSceneChange = ... # 0x1
        Nodes                    : Qt3DCore.QSceneChange = ... # 0x10
        DeliverToAll             : Qt3DCore.QSceneChange = ... # 0x11

        class DeliveryFlag(object):
            BackendNodes             : Qt3DCore.QSceneChange.DeliveryFlag = ... # 0x1
            Nodes                    : Qt3DCore.QSceneChange.DeliveryFlag = ... # 0x10
            DeliverToAll             : Qt3DCore.QSceneChange.DeliveryFlag = ... # 0x11

        class DeliveryFlags(object): ...

        def __init__(self, type: PySide2.Qt3DCore.Qt3DCore.ChangeFlag, subjectId: PySide2.Qt3DCore.Qt3DCore.QNodeId): ...

        def deliveryFlags(self) -> PySide2.Qt3DCore.Qt3DCore.QSceneChange.DeliveryFlags: ...
        def setDeliveryFlags(self, flags: PySide2.Qt3DCore.Qt3DCore.QSceneChange.DeliveryFlags): ...
        def subjectId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...
        def type(self) -> PySide2.Qt3DCore.Qt3DCore.ChangeFlag: ...

    class QSkeleton(PySide2.Qt3DCore.Qt3DCore.QAbstractSkeleton):

        def __init__(self, parent: typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode] = ...): ...

        def rootJoint(self) -> PySide2.Qt3DCore.Qt3DCore.QJoint: ...
        def setRootJoint(self, rootJoint: PySide2.Qt3DCore.Qt3DCore.QJoint): ...

    class QSkeletonLoader(PySide2.Qt3DCore.Qt3DCore.QAbstractSkeleton):
        NotReady                 : Qt3DCore.QSkeletonLoader = ... # 0x0
        Ready                    : Qt3DCore.QSkeletonLoader = ... # 0x1
        Error                    : Qt3DCore.QSkeletonLoader = ... # 0x2

        class Status(object):
            NotReady                 : Qt3DCore.QSkeletonLoader.Status = ... # 0x0
            Ready                    : Qt3DCore.QSkeletonLoader.Status = ... # 0x1
            Error                    : Qt3DCore.QSkeletonLoader.Status = ... # 0x2

        @typing.overload
        def __init__(self, parent: typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode] = ...): ...
        @typing.overload
        def __init__(self, source: PySide2.QtCore.QUrl, parent: typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode] = ...): ...

        def isCreateJointsEnabled(self) -> bool: ...
        def rootJoint(self) -> PySide2.Qt3DCore.Qt3DCore.QJoint: ...
        def setCreateJointsEnabled(self, enabled: bool): ...
        def setSource(self, source: PySide2.QtCore.QUrl): ...
        def source(self) -> PySide2.QtCore.QUrl: ...
        def status(self) -> PySide2.Qt3DCore.Qt3DCore.QSkeletonLoader.Status: ...

    class QStaticPropertyUpdatedChangeBase(PySide2.Qt3DCore.Qt3DCore.QPropertyUpdatedChangeBase):

        def __init__(self, subjectId: PySide2.Qt3DCore.Qt3DCore.QNodeId): ...

        def propertyName(self) -> bytes: ...
        def setPropertyName(self, name: bytes): ...

    class QStaticPropertyValueAddedChangeBase(PySide2.Qt3DCore.Qt3DCore.QPropertyValueAddedChangeBase):

        def __init__(self, subjectId: PySide2.Qt3DCore.Qt3DCore.QNodeId): ...

        def propertyName(self) -> bytes: ...
        def setPropertyName(self, name: bytes): ...

    class QStaticPropertyValueRemovedChangeBase(PySide2.Qt3DCore.Qt3DCore.QPropertyValueRemovedChangeBase):

        def __init__(self, subjectId: PySide2.Qt3DCore.Qt3DCore.QNodeId): ...

        def propertyName(self) -> bytes: ...
        def setPropertyName(self, name: bytes): ...

    class QTransform(PySide2.Qt3DCore.Qt3DCore.QComponent):

        def __init__(self, parent: typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode] = ...): ...

        @staticmethod
        def fromAxes(xAxis: PySide2.QtGui.QVector3D, yAxis: PySide2.QtGui.QVector3D, zAxis: PySide2.QtGui.QVector3D) -> PySide2.QtGui.QQuaternion: ...
        @typing.overload
        @staticmethod
        def fromAxesAndAngles(axis1: PySide2.QtGui.QVector3D, angle1: float, axis2: PySide2.QtGui.QVector3D, angle2: float) -> PySide2.QtGui.QQuaternion: ...
        @typing.overload
        @staticmethod
        def fromAxesAndAngles(axis1: PySide2.QtGui.QVector3D, angle1: float, axis2: PySide2.QtGui.QVector3D, angle2: float, axis3: PySide2.QtGui.QVector3D, angle3: float) -> PySide2.QtGui.QQuaternion: ...
        @typing.overload
        @staticmethod
        def fromAxisAndAngle(axis: PySide2.QtGui.QVector3D, angle: float) -> PySide2.QtGui.QQuaternion: ...
        @typing.overload
        @staticmethod
        def fromAxisAndAngle(x: float, y: float, z: float, angle: float) -> PySide2.QtGui.QQuaternion: ...
        @typing.overload
        @staticmethod
        def fromEulerAngles(eulerAngles: PySide2.QtGui.QVector3D) -> PySide2.QtGui.QQuaternion: ...
        @typing.overload
        @staticmethod
        def fromEulerAngles(pitch: float, yaw: float, roll: float) -> PySide2.QtGui.QQuaternion: ...
        def matrix(self) -> PySide2.QtGui.QMatrix4x4: ...
        @staticmethod
        def rotateAround(point: PySide2.QtGui.QVector3D, angle: float, axis: PySide2.QtGui.QVector3D) -> PySide2.QtGui.QMatrix4x4: ...
        @staticmethod
        def rotateFromAxes(xAxis: PySide2.QtGui.QVector3D, yAxis: PySide2.QtGui.QVector3D, zAxis: PySide2.QtGui.QVector3D) -> PySide2.QtGui.QMatrix4x4: ...
        def rotation(self) -> PySide2.QtGui.QQuaternion: ...
        def rotationX(self) -> float: ...
        def rotationY(self) -> float: ...
        def rotationZ(self) -> float: ...
        def scale(self) -> float: ...
        def scale3D(self) -> PySide2.QtGui.QVector3D: ...
        def setMatrix(self, matrix: PySide2.QtGui.QMatrix4x4): ...
        def setRotation(self, rotation: PySide2.QtGui.QQuaternion): ...
        def setRotationX(self, rotationX: float): ...
        def setRotationY(self, rotationY: float): ...
        def setRotationZ(self, rotationZ: float): ...
        def setScale(self, scale: float): ...
        def setScale3D(self, scale: PySide2.QtGui.QVector3D): ...
        def setTranslation(self, translation: PySide2.QtGui.QVector3D): ...
        def translation(self) -> PySide2.QtGui.QVector3D: ...
        def worldMatrix(self) -> PySide2.QtGui.QMatrix4x4: ...
    @staticmethod
    def qHash(id: PySide2.Qt3DCore.Qt3DCore.QNodeId, seed: int = ...) -> int: ...
    @staticmethod
    def qIdForNode(node: PySide2.Qt3DCore.Qt3DCore.QNode) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...

# eof
