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| Author: | Atomic Games |
| Publisher: | Three-Sixty Pacific |
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This archive includes all four of Atomic Games' V for Victory war games, including D-Day Utah Beach, Velikiye Luki, Market Garden, and Gold-Juno-Sword, along with documentation in PDF format. Wikipedia has this to say about the first entry in the series:
"V for Victory: D-Day Utah Beach is a turn-based strategy wargame for the Macintosh and MS-DOS developed by Atomic Games in 1991 and distributed by Three-Sixty Pacific. Its success led to three further games in the V for Victory series, and then the similar World at War series published by Avalon Hill.
The game simulates the D-Day invasion on the area surrounding Utah Beach and the greater Cotentin Peninsula area. The player takes the role of overall commander of the US forces or the German forces opposing them. The game includes six scenarios to play as either side, one of which covers the entire invasion area up to the period just prior to Operation Cobra."
CompatibilityIncludes both FPU- and non-FPU version.
Comments
I had another version a long time ago from another abandonware site, but it was not complete. It lacks the "color" files for Velikye Luki and Market garden, only Utah Beach is playable (there is no GoldJunoSword). But it has "V for Victory 4.01 (FPU)", which lacks for the one on this page.
Also I have no sound with "V for Victory 4.01 (non FPU)" whereas "V for Victory 4.01 (FPU)" has sound.
So with my old archive and this one I have finally a fully working game! Thanks.
Yes, the well-known command "Get Info", located in the "File" menu. Then, edit "Minimum size" and "Preferred size".
Fantastic and much better than the DOS versions I was previously stuck with. The Mac OS was truly brilliant (and still is, even though I'm using a PC due to games).
NOTE: You have to manually allocate 8000k to this by clicking on the launcher, then Alt-I, then specifying 8000 in both places where it asks about memory (you'll see). After that, it runs great! I'm using BasiliskII, btw, with IIci or Quadra 650 roms.
I have all the original floppy disk media and patches for these, and all the original manuals and maps - can't believe that all the manuals can be scanned into just 13MB. I could have sworn that I uploaded most of this to the old Mac Garden.
remember the issue about sticking whrn clicking to start the game, overcame it years ago but can't remember what I did. Start by upping RAM allocation, reducing screen size, bit depth and turn sound off. Don't think I ever tried to play it under vMac or mini vMac, but Basilisk II (and an old, old version like v1.6 Classic.
Re: the FPU version vs. the non-FPU version, if you're emulating a 25MHz 68030 on a multi-GHz mac, you can run the non-FPU version and it's still blisteringly fast.
It was the non-FPU version, the one that should work on a Plus. It works through the beginning menu and title screens, but freezes up when you try to start a new game.
Maybe a difference between
I couldn't get this to work in Mini vMac for some reason, even though its base requirement is a Mac Plus. It keeps hanging when the game is about to actually start. But then again I don't think I have the latest build of Mini vMac on my hard drive, either.