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| Author: | Elliott Portwood Productions |
| Publisher: | Maxis |
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From Wikipedia:
"The game has two main modes. Much like in The Incredible Machine, users can solve a variety of puzzles using a limited selection of parts or tinker with the freeform mode. Widget Workshop focuses more on the freeform mode than the other game.
Unlike the Rube Goldberg nature of The Incredible Machine, the parts in Widget Workshop are not mechanical or physical. Items include display boxes, graphing windows, random number generators, and mathematical tools ranging from addition and subtraction to Boolean logic gates and trigonometric functions. The arrangement of the items on screen doesn't matter, but the connections do: a numerical constant box could be connected to a mathematical function; connected to a graph, which would display a horizontal line; input as a color value on an RGB monitor; or even used to trigger a sound effect."
At the behest of Electronic Arts, the links to this game have been removed. Forum Post regarding EA
Compatibility68030 25 Mhz, 8 MB RAM, Mac OS 7.5, 256-color display, 20 MB free hard disk space
Comments
This game works best in SheepShaver. It runs in Basilisk II, but with pretty bad graphical glitches.
I have the original box of this game from when I got it as an xmas gift. Pretty rad game!!
I managed to find this with its original box and manuals, so I've added that to the existing archive.
I found a CD of this and uploaded it. It's version 1.4, includes a tutorial, and I kept the user-made widgets from the previous upload. It's a FAT for 68k and PPC. The "read me" indicates it may actually work with System 6 or 7.0, but I haven't tested that.
Does anyone have the full build of this game? This upload was just taken from someone's hard drive when they couldn't find the CD and it's missing some things.
And this one does too? It's just an odd point you have.
LOVED this game growing up.
The (even more) Incredible Machine (eg TIM 1) and The Incredible Machine 3 both permit you to build your own contraptions.
How many "Incredible Machine"-type games allow kids to make standalone applications from their creations? I know that this one does, which makes it awesome in my book.
I don't know if it's really that rare ....... I've seen it on multiple Macs from different sources, and it's probably still somewhere in my archives.