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 <title>Macintosh Garden - SoftWars</title>
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 <title>Full Metal Mac</title>
 <link>http://macintoshgarden.org/games/full-metal-mac</link>
 <description>&lt;img  class=&quot;imagefield imagefield-field_screenshot&quot; width=&quot;798&quot; height=&quot;600&quot; alt=&quot;Game screenshot&quot; src=&quot;http://macintoshgarden.org/sites/macintoshgarden.org/files/screenshots/Screen_shot_2010-02-23_at_14.16.18.png?1266937449&quot; /&gt;&lt;blockquote&gt;&lt;p&gt;With Full Metal Mac, your opponent&#039;s forces cannot be seen on the game map until your forces actually sight them. Each game turn is clocked. All decisions are made under the forced pressure of a time control. As in chess, once you have moved a man, you cannot change that move&amp;mdash;all movement decisions are irrevocable. You live and die with your decisions. Unlike chess and board games, there are no movement squares or hexes. Movement is fluid and free-flowing.&lt;/p&gt;
&lt;/blockquote&gt;&lt;p&gt;&lt;a href=&quot;http://macintoshgarden.org/games/full-metal-mac&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://macintoshgarden.org/games/full-metal-mac#comments</comments>
 <category domain="http://macintoshgarden.org/games/strategy">Strategy</category>
 <category domain="http://macintoshgarden.org/year/1991">1991</category>
 <category domain="http://macintoshgarden.org/perspective/top-down">Top Down</category>
 <category domain="http://macintoshgarden.org/author/david-chaplin">David Chaplin</category>
 <category domain="http://macintoshgarden.org/author/softwars">SoftWars</category>
 <pubDate>Sat, 09 May 2009 03:33:14 +0000</pubDate>
 <dc:creator>kataetheweirdo</dc:creator>
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