Sorry if this has been covered in a topic elsewhere on this forum!
I'm trying to figure out a easy/working way for the games over the limit of 400MB, which is fantastic that it could be done. The ideal solution would not take resources from this server, be accessible under the same conditions as this server and be run with the same security as this server. It would/should be accessible crossplatform, so no mysterious, no matter oh-so-effective, protocol and encryptions running on only one platform.
• The first thing springing to mind is a t0rrent network; the strain would be shared by the people participating. I´m not sure however how much it takes to set up the distribution of the actual t0rrents.
• Second thing is more retro fashion; revive the HotLine era. Clients/servers exists for most of OS:es. They can even be ran from inside BasiliskII/Sheepshaver!
Compatibility with newer system might be a snag and the accessibility as each unique file can only be accessed from one server at one time. This often means looooong DL times.
• Third thing is using the file hosting services; like Rapidshare/Hotfile/Mediafire etc. These are often crippled when it comes to file size, DL speed and accessibility to those not paying. And the files need to be accessed/refreshed on a regulary basis. But the strain is put elsewhere than here.
This is only my thoughts. Anyone having more/better/cheaper solutions are welcome to put their suggestions up here. 

And Rapidshare / Mediafire / etc are not reliable at all.

