I have been porting the old Macintosh title, Monkey Shines, to Java to run on newer systems without emulation (with the added benefit of being able to handle better sounds and graphics). If you are unfamiliar, here is the relevant link to the original game hosted on this site:
http://macintoshgarden.org/games/monkey-shines
Basically, I redesigned the entire game engine in Java from scratch. I would like to share what I have so far. The port is hosted on github:
https://github.com/ErikaRedmark/monkey-shines-java-port
The readme explains a bit why I chose to port this game. The wiki contains some basic setup instructions. Running the game does require executing the .jar via the command line (I intend to later have a native launcher that just delegates to the .jar to make things easier). I chose now to share the work because I just recently reached what I consider a viable milestone in the project; the first level from the original game, 'Spooked', is playable under this new engine, and the level editor is capable of creating custom worlds (although it is a bit rough at this stage). As a result, even someone unfamiliar with the game can play through this version and get a feel for it.
Anyway, the main point is I wanted to open up to this community the work so far. I heavily enjoyed and still enjoy this game for its simplicity and challenge and whilst I am not holding my breath for it to have a community like it did when Fantasoft first published it I hope others can find enjoyment out of it.
Any questions, comments please let me know. I'm also open to anyone who wishes to contribute in any way, as the project is open source and free to everyone.
- Erika Redmark


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