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Dark Seed II

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Download DarkSeedII.img_.sit (278.86 MB)
For System 7.0 - 7.6 - Mac OS 9
Emulation
This game works with: SheepShaver, Basilisk II,

"The story begins where the first left off, with Mike shaken by the traumatic stress of the events he witnessed in Dark Seed 1. But while recovering from his nervous breakdown, Mike’s girlfriend Rita is murdered and he becomes the prime suspect. Could the evil Ancients of Darkworld have orchestrated this event? Mike must travel back to Darkworld to find the answer and save the world from the return of sinister and apathetic alien race." --From A for Adventure

External link
Download from Mega.Co.Nz

See also Dark Seed (floppy version) and Dark Seed (CD version).

This game is also available for Windows.

Compatibility
Architecture: 68k PPC

'The minimum requirements for running Dark Seed II are:
Power Macintosh or 68K Macintosh with Color Quickdraw (68040/25 recommended), Mac OS 7.0 or later, 8 MB RAM, 20 MB of hard drive space, double-speed CD-ROM drive, 640 x 480 or larger 256-color main monitor.' from the Read Me document.

I can get sound/speech from the game when running this in SheepShaver, under OS 8.6. Haven't tried it in Basilisk II. Emu ran on a PPC Mac in OS 10.4.11.

EDIT: If you want the QuickTime to run, just switch from one of your display modes, then back before opening up the program. The QuickTime files that used to be displayed as white boxes will play fine now.

Comments

HomeStarRunnerTron's picture
by HomeStarRunnerTron - 2013, December 3 - 8:19am

WOW. Even that had a seriously hard time working-- ShrinkWrap said it was broken SO many times, but it finally opened. Going to upload an ISO version so people can play it easily. Thank you so very, very much, monsieur. Truly a gentleman and a scholar.

Daxeria's picture
by Daxeria - 2013, December 3 - 4:36am

Here's how I got it to work:

  1. Unstuff in Mac OS 9 with StuffIt Expander 5.5
  2. Mount image with ShrinkWrap 3.5.1

The image has a resource fork, so it can't be safely unstuffed in Windows. An ISO would certainly be more convenient.

HomeStarRunnerTron's picture
by HomeStarRunnerTron - 2013, November 28 - 1:21am

Hey-- the re-upload on Mega doesn't seem to be working for me. I'm guessing that it was taken from the Macintosh Garden index where all the "archived" files go, but that file actually was broken there for whatever reason. Or-- has anyone actually gotten this IMG file running? If so, please tell me-- every program says it's broken, including Sheepshaver itself.

maxmulder's picture
by maxmulder - 2010, November 7 - 11:08am

Thanks for download link MCP!

MCP's picture
by MCP - 2010, November 4 - 12:53pm

The typo caused the link to go to my Mediafire account but not to the file's location.

j_damage•69's picture
by j_damage•69 - 2010, November 4 - 12:48pm

Yes, your link was indeed dead. I erased it, sorry. Good thing you put yours back up too cos MU doesnt keep files for very long, they just expire.. May have been the typo as well, but I didnt see a download on that prev MF link.

MCP's picture
by MCP - 2010, November 4 - 11:41am

There was a typo in the link; j_damage•69 must have assumed that it was old and dead. I've restored the link and fixed the typo.

MCP's picture
by MCP - 2010, November 3 - 11:09am

What the hell happened to my external download link?

j_damage•69's picture
by j_damage•69 - 2010, November 3 - 12:52am

Hopefully have this up by tonight, installed fine yesterday and runs great on my MDD G4! I thought it was gonna flop on me again.

MacWise's picture
by MacWise - 2009, July 25 - 7:54pm
3

I got shitty parents, so when I was teenager one of my goals was not to repeat their mistakes with the children I would eventually have. The mother of one of my friends told me that's precisely why parents screw up. They're so focused on steering away their kids from the bad things they lived through, they don't realize they're pushing them against a different pile of crap.

That's what happened when Cyberdreams developed Dark Seed II. They avoided the same pitfalls from the first game but by doing so they fell into new ones. In Darkseed character interaction was minimal and the voice acting was abysmal. On this game the player talks to a wide variety of characters and the voice acting is done by professionals. But they overdid it.

The dialogues are not intuitive. The game's so linear you just pick the first option and then pick the next one and the next one until the end. Most of the lines are unnecessary not to mention cliché and everything Mike Dawson says is moronic. Rather than a nervous breakdown that guy suffered a total meltdown. He should be looking for a new brain instead of Rita's murderer.

This "new" Mike Dawson is one of the many continuity errors you'll find in the game. But since you have to be familiarized with the first part to notice them, and I suspect most people who will download this game will be newcomers, this is really a minor thing. The "new" storyline stands on its own and even try to patch things over by suggesting the second game takes place on a different timeline.

Warning: Spoilers ahead

However there's one continuity error I can't overlook. I'm talking about the Shape Shifter. The Ancients needed someone to behead the members of the Other World Cult, but because Dark Worlders can't cross to the Normal World they created him, a hybrid that could stay here long enough to do their dirty work. But in the end it turns out that he doesn't exist. He's actually a figment of Mike's imagination, who's the real killer. That makes no sense.

Here's what Raymond Benson, the man responsible for the story, said in an interview. They asked him, "Now, the big question. Does Jack actually exist? Is he completely a manifestation of Mike's sick mind? Or is he an agent of the Ancients and the Dark World version of Mike?" He replied, "Ahh, well, I'll never tell. It's supposed to be ambiguous. I was highly influenced by the work of David Lynch at the time, especially 'Twin Peaks.' In 'Twin Peaks,' did Laura Palmer's father really kill her, or was it a supernatural being known as 'Bob'? Or was 'Bob' really Leland Palmer? Same kind of thing. Lynch never tells us. You're supposed to make up your own mind about it, interpret it as you wish." I interpret it as proof that companies should not hire cheap writers to plot games.

Spoilers end here

Cyberdreams did get a couple of things right. They removed the time limit and expanded the Dark World. Now you can explore it as much as you like, clicking on every hot spot and seeing all the different ways you can trigger Mike's death. And with the new engine it looks and sounds better than ever. For that reason alone I'm willing to replay this game for years to come. Too bad Cyberdreams folded in the late nineties and the series stopped here. It deserves a proper conclusion, much like Twin Peaks.

You can watch the entire game at http://lparchive.org/LetsPlay/Darkseed%202/. Scroll down to the bottom of the page for a link to the interview quoted above.

j_damage•69's picture
by j_damage•69 - 2009, July 5 - 12:44am

This looks to be just the same as my version.