Y'all remember Triple-A? It's in the games section, and it's a really, really good game! Trouble is, it runs very slowly and somewhat choppily as soon as you shoot a bullet at an enemy. It's trying to use GameSprocketLib, which I suspect might be a problem because Triple-A obviously doesn't have direct access to the hardware, running in SheepShaver (on OS X 10.9). Does anyone know of some sort of workaround for this issue? It's slow enough to be pretty much unplayable. The game ran plenty fast on a PPC from 18 years ago, so I imagine it *can* be fixed.

