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| Author: | id Software |
| Publisher: | MacSoft |
| Engine: | Quake |
"id Software's follow-up to Doom and Doom II, 'Quake' is a first-person shooter."
From the creators of DOOM and DOOM II comes the most intense, technologically advanced 3-D experience ever captured on CD ROM. Features free and fluid motion, ambient sound and lighting, and unmatched multi-player capabilities.
- notes from CD jacket liner.
[Top DL]: Quake 1 game without original CD music score.
[2nd DL]: Above & external download below (max1zzz's,) is for the full CD with music, imaged as a bin/cue pair, compressed with OS X zip. Burn the image with Toast on a Mac or Imgburn on Windows to make a CD that contains both the game and audio partitions.
[3rd, 4th, 5th DL's]: user additions/full game expansions. Malice has a reputation as being the best of the Quake 1 conversions.
Related files:
OS X update + classic update, highly recommended
Quake modding utilities for Classic and Mac OS X (or from Web.Archive.Org)
Its main technological innovation is the use of a true 3D engine - the levels themselves as well as the enemies are polygonal. This not only allows for more natural level designs and character animations, but also for more realistic lighting and the inclusion of simulated physics that have an effect on gameplay: grenades can bounce off walls and around corners, for example.
In single-player mode, gameplay consists mainly of proceeding through the levels (spread over four distinct episodes) in search of an exit, killing everything that moves. Interaction with the game world is reduced to a minimum: since there is no use key, buttons are pressed by running into or shooting at them. As in id's earlier games, many secrets are waiting to be discovered, including a few hidden levels.
Unlike Doom's rather straightforward design that couples futuristic environments with demonic imagery, the theme of Quake's levels, enemies and weapons is not so easily pinpointed. While each episode begins in a futuristic military base (with a technological 'slipgate' as the level exit), later levels take place in environments inspired by medieval fantasy and gothic horror (castles, dungeons and caverns) and the player passes through magical portals to advance. In a departure from Doom's colorful environments, all Quake levels are dominated by earth colors.
The enemies conform to the mishmash of designs: there are human opponents armed with shotguns and energy weapons in the early levels, while the later levels include medieval knights, ghosts, zombies, ogres (armed with grenade launchers and chainsaws) and some more unearthly beasts. The player's weapons, while relatively modern, all have a low-tech feel. Besides a (bloodstained) axe, there are shotguns, nailguns, rocket and grenade launchers and the Thunderbolt, which discharges electrical energy.
Quake was one of the first games playable natively over the Internet in addition to LANs. The single-player levels can be played cooperatively, but the game is most famous for its deathmatch mode. One-on-one duels, team play and free-for-all competition are possible. The emphasis is on fast reaction and skillful maneuvering through the levels. All of the single-player maps can be used as arenas, but the game also comes with six maps especially designed for deathmatch.
-MobyGames.com
See also: Quake II, Quake III Arena, Quake III Team Arena.
CompatibilityRequires minimum 640x480 resolution and 256 colors.
Comments
I am using the original disc and the music doesn't seem to play at all on OS9. It does play on OS9 with GLQuake, but you need to have the CD in the drive.
any ideas on how to get the music working? os9.2.2
Maybe system version newer than expected by the game?
everyting works ecept the sound
The audio tracks in the new image are from the Win version of the game as I do not have a Mac version. The audio should be the same in both platforms.
----->then why is it even on the site?<-------
Because the primary purpose of this site is archival.
then why is it even on the site?
Nö
is this ever gonna be re uploaded?
I managed to slog through the shady world of PC torrents and such and got the Malice total conversion. It's now uploaded to the site itself and to my mirror.
ADD: I haven't tested it thoroughly. On my G3 WallStreet, it actually didn't work with the regular version of Quake, but did seem to be okay with GLQuake. I didn't do anything more than wander through the first level, however. There are Mac-specific instructions included on the disc so I know it is meant to work with Macs...
@themacmeister noted:
I agree, GLQuake11b3 on a Classic Mac OS is the way to go. On a PC, I prefer: the Telejano Quake Engine and on Mac OS X, I just have to use: the 'Fruitz Of Dojo' Quake Engine[s] for Quake 1, Quake II & TenebraeQuake - Their TenebraeQuake Engine is for Quake 1 and is more hardware demanding than their original Quake 1 engine (and is my preference on OS X now).
There was also a Quake full conversion called Malice that was published for Mac that would make a nice addition to this page, if anyone's got it in their closet...
http://www.mobygames.com/game/malice-for-quake
One of the best things of this game is the music from Trent Reznor & NIN
Running OS9.2.x and have a 3D card? Get a hold of GLQuake11b3, and experience the full 3D accelerated game... I use FuhQuake on PC, and it looks stunning, but I don't think there are any graphically improved engines (apart from OpenGL) available on classic MacOS. http://transact.dl.sourceforge.net/project/macglquake/GLQuake/1.1b3%20%2...
Just one precision : I ran this game on my old 7200/90Mhz under Mac OS 7.6
The game in itslef is insane, fast paced and graphically, it's ground breaking.
This is an excellent game, however, the music appears to be disabled, likely because this was included on one of those mixed-mode CDs that was recognized as both the game CD and an audio CD. If that is the case, is there any chance that the audio portion could be uploaded? Thanks.
g_g
Yes. Thanks again.
All in good working order, I hope?